The games were meant to be played standing up and 10 inches away, but it doesn't really bother me to play them at home in front of a TV. I'm a pretty big shooter nut, but I'm not an audiophile/videophile, so it just doesn't matter to me.
Yet another twist. I wonder how well it works.Short Comment- According to Dengeki Online, it seems that the "Prototype mode" is where the player has limited stocks of ammo, and needs to absorbe the enemy's shots or make chain combos in order to replenish. - "Madman" Henry Moriarty
The games were meant to be played standing up and 10 inches away, but it doesn't really bother me to play them at home in front of a TV. I'm a pretty big shooter nut, but I'm not an audiophile/videophile, so it just doesn't matter to me.
Then you owe it to yourself to get set up for tate display. Fuck audio and video (though it does look infinitely better) -- this is about gameplay!I'm a pretty big shooter nut
I used to be apathetic about it too, until I actually tried it. Accept no substitues.
Yeah, it's really one of those things you don't care about until you've done it. I used to play vertical widescreen with ESP RaDe and loved it. Then I turned my monitor sideways and did full-screen vert, and it was so much more incredible, and you could see so much better with everything bigger! It was such a huge change, I hate playing in vertical widescreen now unless I have no choice.Originally posted by Mode7
I used to be apathetic about it too, until I actually tried it. Accept no substitues.
But my current TV is big enough that it should fine, since I really don't think it's going sideways, the sides aren't big enough to support it.
Now there's no reason for anybody not to be able to flip something. Take the TATE challenge, I don't think you'll be going back.Options:
Standard controller, Arcade Stick, Ascii FT Pad (blech), VGA Box, Purupuru Pack (Jump Pack in the states), Visual Memory, and Memory Card 4X.
I haven't been following this thread since page 1 like the rest of you guys and I haven't had a chance to play this game in arcades but is this game any bettr than RS? Is it really a sequel or a different game altogether?
I wouldn't say sequel per se, but there are definite themes and styles that carry over from Radiant Silvergun (NO REFUGE warning, the triple-growth bullets).Originally posted by GameHED
I haven't been following this thread since page 1 like the rest of you guys and I haven't had a chance to play this game in arcades but is this game any bettr than RS? Is it really a sequel or a different game altogether?
Ok thanks. I guess I just wasn't expecting this to get a release (it just didn't make sense, the dc I feel is on its dying breath) so I wasn't keeping up to date on the thing.
All vertical shoot em ups from now on should have vertical screen options by default imo. Once you get a vertically scrolling game going on a vertically aligned tv/monitor you won't go back. No more fat bullets or black borders with shrunken graphics or shortened viewing distances.
It's always handy to have a pc monitor or a small tv (if that's what you are going to use) handy for these if you can't be bothered with your heavy big screen tv.
It's really not a sequel. There's a similar emphasis on level design, and some vague similarities, but they're pretty different. I've heard arguments in favor of both games as far as superiority goes, but regardless of which is better, they're quite different, and capable of standing on their own.Originally posted by GameHED
I haven't been following this thread since page 1 like the rest of you guys and I haven't had a chance to play this game in arcades but is this game any bettr than RS? Is it really a sequel or a different game altogether?
Okay, but who doesn't own a 4x memory card by now? And if not, how the hell do you get by?Originally posted by Metal_Slug
BREAKING NEWS:
Ikaruga will require 34 blocks on the VMU...
-Kyo
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