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Thread: More or Less?

  1. There is a middle ground that the great games usually tend to find.

    One thing I hate is when short games don't have replay value. Ico is an offender of that.

  2. Ico does not need Replay value. The game is the most Artistic game ever created. It needs no such thing as Replay value. Ico 2 should fill the void.
    Barf! Barf! Barf!

  3. It depends. I can enjoy a game like Gungrave that I can just blast through. Other times I'll be in the mood for a mind-numbingly huge Rare-type adventure. Or other times I prefer a Monkey Ball like game I can pop in and have fun with on a more superficial level.

  4. Yamcha talk good, sense maker.
    Barf! Barf! Barf!

  5. I'm all about shorter games, as I tend to play games in half hour burts since I lost my attention span in The War.

  6. Originally posted by Clash_Master
    Ico does not need Replay value. The game is the most Artistic game ever created. It needs no such thing as Replay value. Ico 2 should fill the void.
    Those 5 hours were great and all, but it was only 5 hours. If I ever play the game again, I'll just be doing the same exact thing over and over. Being artistic is not an excuse for being lazy.

  7. ] I can play both. When time is a factor, shooters, Crazy Taxi, Devil's Crush, or Cosmic Smash fills the void nicely.

    For me to even bother playing a 20-30+ hour game it needs something that's going to draw me in: great atmosphere, gameplay, etc, and then I expect to get the most out of it. I've spent 100+ hours on MSR just trying to raise my kudos totals by a fraction. Spending this long on a single game makes shorter titles all the more appealing so you don't feel bogged down. A few titles annoy me greatly however by not letting you explore the seeming whole of the game, Phantasy Star 4 and Headhunter come to mind. *-neo

  8. I like completing my games. On the other hand, if I really like a game, it's cool if there's a concrete reward for going back and playing it again over time. But it's gotten to the point where I have games in my collection (Turismo 3, VF4 kumite, Devil May Cry, Dragon Warrior VII) that I know I'll never do everything in, which makes me feel kinda guilty for buying new stuff.
    -Kyo

  9. I started a discussion of Game Length on another message board recently. Game length becomes a problem for me only when it 'feels' like it should be more. With addition of story line and RPG elements to every freakin genre, I kinda feel like Im jipped outta some hours. If its just an action game, and doesnt try to be anything else, Im ok. If its an action game that tries to be an RPG and is only a few hours long, then I get a bit pissed.

    Could I play Strikers for 50 hours worth of levels? No.

    Would Chrono Trigger be much fun in an hour and a half? No.

    Genre plays a big part of it.


    Originally posted by 88mph
    You should play Vanguard Bandits.

    That game is the perfect length, and it has branching paths.

    Oh yeah... and its fucking incredible.
    Unless of course you... oh crap whats it called? You know when you.. and then you.. um... Oh right! PLAY it. Then its not so great.

    Z-roe
    A is for action

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