JULY
7/3: Blizzard and America go to Warcraft III
Blizzard, the guys who click their computer mice and build franchises
out of it, are on top of the game with the third installment of
their massively and frighteningly popular Warcraft series.
People who just want a game with their games can go for the normal
edition, but the obedient ones knew that the Collector's Edition
was where the real deal was at, which among a lot of things, included
a DVD of all the movie-quality FMVs. Though Warcraft III
reached over 1 million pre-orders and rode the top of the charts
for over a month, the employees at Blizzard will have to live with
the fact that they've stunted Korea's current generations' productivity
for years to come.
AUGUST
8/27: GameCube catches a little Super Mario Sunshine
Well, chalk up the 2002 release date as being one big coincidence with the other revived franchise releases since Mario has only been one to be fashionably late (he is a plumber after all). A pre-release party was held up in San Francisco where people had to dive into a giant bowl filled with pasta, but things got a bit disappointing when it was revealed that the meatballs in the bowl were actually just gigantic spheres of Styrofoam painted brown and Nintendo closed up shop well before they said the event would end. (Still, I suppose it would've been neat to take one home and carve trendy, avant-garde chairs out of them.) As for the actual game itself, I'm not sure what really happened; a big cosmic cog somewhere out there twisted and turned the wrong way and made Super Mario Sunshine one of the more disappointing games of 2002 for a lot of people. Don't worry, Miyamoto, I still liked it, even if the things Yoshi can do throw me for a loop.
8/27: The PlayStation 2 goes online
Just a scant few days after the Kingdom Hearts pre-release
party at the Sony Metreon in San Francisco, Sony held another party
- this time to celebrate the PlayStation 2's online commencement.
Of course, when it turned out Sony was only prizing off one of the
network adapters, it was then and there things were certainly amiss.
During the early online times, Bigfoot sightings were more common
than seeing an actual adapter in stores (and in some instances,
the adapter was mistaken for Bigfoot). But now that things have
settled down, we can all bask in the laggy glory of SOCOM,
Madden NFL 2003, and the (free, if you were grabby and quick)
Twisted Metal: Black Online. Of course, some days, it's just
more fun to put the system up in its vertical position and yell,
"The year we make online contact!"
SEPTEMBER
9/16: Nintendo releases the E-Reader
After sitting pretty and alone in Japan for nearly a year, Nintendo
finally sees it fit to release the E-Reader and several E-Card series,
in a new toy that is nerdy, fun, collectible, and cute all at once.
After buying the $39.99 E-Reader and attaching it to your Game Boy
Advance, you can run a card through the reader and reap the various
benefits. There are the Animal Crossing cards (which technically
weren't out yet), which can unlock new items and music for you game.
There are the vintage NES games - Clu Clu Land, Excitebike,
Balloon Fight, and so on - which go for $4.99 a pop. And
there are the Pokemon cards which do . . . um, something I probably
wouldn't understand. Interestingly enough, while you get flashing
screens of primary colors when you try to load up the old NES, with
the E-Reader, you get error messages. Vintage, indeed.
9/17: Welcome to Animal Crossing's town: it's a strange
world
You're a lone human in an animal's world with Animal Crossing,
Nintendo's brilliant simulation of the high life in a small hick
town, where you can run or ruin odd jobs, go fish, catch bugs, or
do a bunch of other things. Over a dozen faithfully emulated
NES's can be bought, given to you, or found in the dirt, of all
places. An ingenious password system allows you to pass your items
to other real-life people in their next-to-nowhere towns. But there's
three things that hold the game back: 1) it puts a crimp in my day
seeing people fast-forward the clock, 2) seeing all of those
universal codes on the Internet, 3) and then there was that one
time I found this ear in a field . . .
9/24: Rare jumps ship to Microsoft
Regain one friend, lose another. Way back when, around the same
time those ties between Nintendo and Square were broken, Rare picked
up the slack with a countless entourage of racers, first-person
shooters, and platforming adventures for the Nintendo 64 and almost
single-handedly kept that console from becoming the next Master
System. But now with Square back in the picture, I guess the town
simply wasn't big enough for the three of them. So Nintendo let
the Rare relationship slide away and Microsoft promptly picked up
the pieces (and it only cost Gates a couple hundred million dollars
to bend over and reach for them).
OCTOBER
10/23: Good things come in Toe Jam & Earl IIIs
It's been nearly a decade since the last Toe Jam & Earl (and
over a decade if we're talking about the last good one), but the
creators are still up to their usual tricks. The third installment
retains the type of gameplay found in the original, but expands
on it by adding a new character, deeper platforming mechanics, RPG
elements, and . . . third leg jokes. Proof that some American programmers
do have an original sense of humor (however skittish and completely
skewed it may be).
10/23: To the contrary: Contra: Shattered Soldier actually
sees release
Everybody hoped, everybody prayed, and everybody ritualistically
smashed copies of C: The Contra Adventure and Contra:
Legacy of War, but even when Shattered Soldier was officially
announced, no one knew what to say. A 2D sequel to one of our favorite
series on a full-fledged console being worked on by the same guys
who made the best ones in the series is almost enough to make a
grown man cry, or at least get him to lock himself in the bathroom
and think for a while. Though reaction to the game has been split
down the middle, one thing remains true: that art is damn cool.
10/29: Vice City and the Amazing Technicolor Coat of
Noise and Controversy
Sure, Grand Theft Auto III may have come before this one,
but the complaints didn't really start until a few months after
its release when parents finally did their bi-annual routine check
to see what their kids were up to. But then Vice City got
released, positive and negative publicity and all, and with the
pubic ready and waiting, everybody braced for impact as guilty-pleasure
entertainment and fun-time wholesome hearth collided in a riotous
upheaval for dominancy. Of course, any publicity is good publicity
and Vice City naturally rocketed to grand sales, much to
the chagrin of upstanding citizens. But the most scary thing of
all? Some parents were still thinking that this was a racing game
when they bought it, while others were probably hoping to see a cameo
by Don Johnson's chest.
NOVEMBER
11/12: "Shinobi's back" on PlayStation 2
In a Tate stealth mode for seven years, the Shinobi series
returned in 2002 with the aptly-titled Shinobi, developed
by Overworks and starring Hotsuma of the Oboro Clan. After creating
a gameplay template that every 3D ninja game should use - intuitive
ways of attacking, accurate shuriken throwing, seamless wall climbing
- and an exotically cool and creepy atmosphere, it seems like everyone
fell asleep at the wheel and forgot how to design a non-repetitive
level. Unfortunate. Let's hope the next one fares better. But enough
about Hotsuma. How about that Ageha, eh, guys?
11/13: Acclaim's not so BMX XXXcellent release
But honestly, what was Acclaim really thinking with this one? With
the deplorable "jokes," pixel nudity, the contests that sound like
they were created because of Acclaim's bitterness and resentment
towards their dipping stock prices, and the lying claim of consumer
anticipation reaching "feverish levels," can you blame us when we
didn't believe Acclaim (and the occasional person that defended
it) when it said there's an actual game beneath it all? A rather
sad moment for video games: BMX XXX continued the widely-accepted
stigma that games are created by sullen boys who've been watching
too much Skinemax; it sold poorly so the people who worked on this sunk deeper into debt; and anyone caught playing it, for
"reviewing" purposes or otherwise, all got divorced, dumped, and
banned from fashionable social functions.
11/14: Capcom announces five new GameCube games
With this one, Capcom essentially took their already altruistic
GameCube support and stuck it in some cement shoes. A playfully
aggressive epigram on the website of the newly formed 4th Production
Studio reads: "In a market that has become prosaic with character
dependent games and sequel games, we, the 4th Production Studio
of CAPCOM, would like to take this opportunity to announce 5 new
and exciting games for the GameCube." Strangely enough, one of the
five new games was Resident Evil 4. The other four were Product
Number 03 (aka P.N. 03), Dead Phoenix, Killer
7, and Viewtiful Joe, the quirkiest Japanese game with
the highest possibility of actually being released in America.
11/15: The Xbox goes online
Two consoles going online in the same year? It's almost too much!
After paying the $49.99 for the Xbox Live Starter Kit, players get
to go online for an entire year, sign up for a specified "Gamertag"
and duke it out in Live enabled games such as Unreal Championship
and the surprise hit, Mech Assault. For once, things actually
went through with few kinks, except for the ones Microsoft deliberately
put up (modded consoles had their serial numbers recorded and were
barred from ever going online). But look on the bright side:
Once you get online, you can finally use your Xbox Communicator
headset and hear how some kid 2,000 miles away believes Eminem is so great.
11/19: Prime time for GameCube Metroid
Now Metroid Prime is one game that has been a long time coming.
After a rocky chronicle of sneers and insults deriving from the
fact that the game was being created by an American developer, and
a beleaguered one at that, critical and commercial acclaim was the
reward for stalwart Retro Studios, while we all got a highly playable
and immersive adventure. Seeing Samus in glorious 3D may take a
little while to get used to, but nonetheless (and in the immortal
words of Guardian Heroes' Valgar): "Big shoulder pads rule!"
11/19: Consoles engage in Mortal Kombat: Deadly Alliance
The game with the grossest amount of wordplay made by replacing
all words beginning with a "C" to a "K," it's a big irony the former
and previous poster bad boys of video gaming have become just that;
everybody was too busy blowing capillaries over Vice City
and BMX XXX. Although sales were quite brisk and reviews
remained positive, so I presume that this one actually shipped with
a playable game. And if there aren't any ugly mugs popping up to
give us a friendly "Toasty!" in Deadly Alliance, everything
is truly fine.
11/20: Tallarico decides to set up a musical show after E3
Tommy Tallarico, everybody's favorite video game composer with a
name that just slips and slides off the tongue, and Mystical Stone
announced a two and a half hour, 90-piece symphonic orchestra that
will take place on May 16th, the final day of E3 2003, pulling songs
from the most popular video game soundtracks ever recorded. Including
a 40-person choir and a stage show and a rock concert, the 18 musical
segments will also be released on CD and DVD and aired on pay-per-view,
with Paul McCartney, The Rolling Stones, Sting, Madonna, and Aerosmith
all scheduled to appear. Sure, sure, mainstream video game exposure
and acceptance is all good and great, but I'm really hoping for McCartney
to do a Victor Ireland cover.
11/21: Is that a walking Xbox? No! It's a vertical tank and
you're playing Steel Battalion!
Talk about a gutsy maneuver. The pictures were transmitted from
Japan of the 40-button controller setup with its own gravitational
pull and the near-photo realistic graphics were mandible dropping.
But what a service to fans when Capcom brought Steel Battalion
over the Pacific. It turned out to be a pretty good move. The game
has been a fairly big success thus far, regularly selling out before
Capcom even has a chance to ship it. Regarding the item specifically:
the fancy, ornamented box it comes in looks like it holds rounds
of ammunition and rods of plutonium, and I think the Cliff's
Notes for the instruction manual has been on the New York Bestsellers
lists for several months now. But for all the missile launching,
lateral jumping, and machine gun firing I can do, I can't for the
life of me find the button that pours the coffee into a cup or the
one that starts up the J-Pop.
11/26: Square and Enix tie the knot
I think we all knew these two crazy kids would eventually get together,
right? Enix, the creators of the religion-creating Dragon Warrior,
and Square, creators of the most internationally popular RPG series
ever, announced that they would merge on April 1, 2003 (the beginning
of the new fiscal year) to become SquareEnix, Inc. For the most
part, things will continue to be business as usual with the exception
of Final Fantasy XI, which is finally starting to show some
legs so Enix will have to put away whatever online plans they had and
pitch in with that one first. With Enix now in the bag, and with
Quest (creators of the Ogre Battle series) having already
been purchased on June 19th, Square should just as well put a sign
in front of their building that reads, "We think you can stop caring
about RPGs coming from other companies now."
11/27: Zane-y good fun: Tecmo releases Rygar: The Legendary
Adventure
Bombastic dialogue, boxing plants, and the same sort of camera angles
they use on Candid Camera or naughty live feeds via the Internet.
Hey, when you're hero, it's just the sort of stuff you battle on
a typical day. But if you're Rygar, you'll look really marvelous
while doing it. The game isn't completely serious, however; Tecmo
shows they know how to knead in a little humor by adding the Pizzarmor
mode, where your Diskarmors turns into doughy ellipsoids of pain
and death. And of course, the line where Rygar pledges revenge to
a feather is also very, very funny.
DECEMBER
12/16: Nintendo confirms Zelda pre-order bonus is two
games
Not so high and mighty now, are you, Japan? In a fantastic move
to equalize human worth, Nintendo of America announced that those
who pre-order Zelda: The Wind Waker will, as a bonus that
also occurred in Japan, get the complete version of Ocarina of
Time on a GameCube disk, along with URA Zelda, a remix
of OoT, thereby effectively topping . . . well, themselves in the
best giveaway ever. (The previous, universally accepted titleholder
was also Nintendo, when it gave away copies of Dragon Warrior with a subscription to Nintendo Power.) No word yet on how the bonus games
will be packaged but, since this is America, it'll probably weigh
a lot more than the Japanese package.
12/19: MediaWise's report card and the "F"
MediaWise, the leading analysts in pointing out all of video game
management's foibles, issued their seventh annual report card, detailing
what can be improved and inveighing on what should've been done.
The subjects included "Accuracy of Ratings" (in which video games
got a D), "Ratings Education" (C), and "Retail Enforcement of Ratings"
(F). But the biggest wet fish to the face was the F in the "Overall
Grade," a first ever since the report cards introduction. Says MediaWise:
"...the overall grade is intended as a wake-up call to the industry,
retailers, and parents about very disturbing trends that accelerated
during 2002." That can't be good for the video games' self-esteem.
12/19: TNN awards show announced
TNN, hoping to take advantage of their new-found cred with the young'uns
thanks to some new edgy programming, announced that they will be
holding the first nationally-televised video games award show, known
as the Video Games Awards (hopefully, that's a tentative
title), set for the fourth quarter of 2003. With plans to rake in
talents from the movie, music, and sports industries, the show will
reward exemplary examples in well-planned categories such as Coolest
Villain, Hottest Heroine, Hottest Graphics, [Best] Pro Sports Game,
and [Best] Celebrity Actor. Wait, aren't they forgetting something?
No, not rewarding and recognizing the people that actually worked
on the games, silly. I know! Best Sales award, that'll be the ticket!
···
(Part One) / Introduction