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Feature Review: ATI All-In-Wonder Radeon 03/23/01
Raziel reviews the most versatile card in the market!

A Brief History of ATI’s All-In-Wonder Cards…

For years, ATI has made several attempts in integrating the multimedia / 3D capabilities of its existing graphics cards along with the capabilities of a TV-tuner card thus giving birth to the All-In-Wonder Rage and Rage Pro cards. The AIW had TV tuning capabilities, Video-In / Video Out (VIVO) features, and had the ability to capture video from any source. Although bold and innovative, ATI AIW cards have failed to satisfy the needs of a diehard gamer. The video and TV qualities came at the cost of 3D performance and gamers had to sacrifice an extra AGP slot leaving their 3D cards nowhere to go but PCI, which just wasn’t quite worth the cost (AIW cards usually came at a price of over $250). The previous AIWs were excellent for TV functions, video editing, and running 2D applications, but for those who wanted both TV features and 3D gaming all in one card, it was an “All in Blunder.”

Introducing the All-In-Wonder RADEON

Learning from their previous mistakes, ATI has integrated their hot new RADEON 3D graphics processing technology onto their All-In-Wonder cards creating a true multimedia monster. The processing capabilities of the Radeon has proven itself to be a contender against the giants out there such as 3dfx’s Voodoo 5 5000 and Nvidia’s line of GeForce 2 cards. But looking past its 3D processing power for the moment, the AIW Radeon has lots of other features that make it stand out from the other conventional videocards. For instance, the AIW Radeon comes equipped for both input and output of nearly any type of signal, including S-Video and coaxial. This means that you can play your PC games or emulated Neo Geo games right onto your TV! Just imagine playing Metal Slug X on a 61-inch screen… I’ve tried it and it looks awesome! Also, with the Video In feature, you can easily connect your PSX or Dreamcast and play it on your PC monitor at hi-resolution! Although the quality doesn’t seem to match up with Sega’s VGA box, it is an adequate alternative to buying an extra TV for your room. Heck, the AIW turns your PC into an actual TV!

Before we go any further, here’s a little chart comparing the Radeon to the GeForce 2 GTS! Notice that it features the new environmental bump-mapping and full 3D texture support. This means that the graphics look a lot more realistic and displayed more efficiently without the loss of quality.

Chipset

RADEON

Geforce2 GTS

2x VSA-100

Geometry Features

2nd Generation TCL engine

YES

YES

NO

Vertex Skinning

Up to 4 Matrices

Up to 2 Matrices

NO

Keyframe Interpolation

YES

NO

NO

3D Rendering Features

Multi Texturing Fill Rate

> 1Gigatexel/sec

> 1Gigatexel/sec

0.66Gigatexel/sec

Number of Texture Units per pipeline

3

2

1

3D Textures

YES

NO

NO

Full Scene Anti-Aliasing (FSAA)

YES

YES

YES

Support for all 3 types of DirectX bump mapping

YES

-Embossed, Dot Product 3 & Environment

NO

Embossed and Dot Product 3 only

NO

Environment Mapping

-Cubic Environment

-Dual Paraboloid

-Cubic Environment

Not Supported

DXTC

YES

YES

YES

Shadow Mapping (priority buffer)

Accelerated with P-buffer hardware support

Software only implementation

Software only implementation

General Features

Integrated TMDS

YES

YES

NO

Hyper-Z technology

YES

NO

NO

YprPb Outputs

(Component Video)

YES

NO

NO

Video Features

Motion Compensation

(Hardware Accelerated)

Yes

Yes

NO

IDCT (Hardware Accelerated)

Yes

NO

NO

TV-OUT

Yes

Yes

NO

 

 

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