A Brief History of ATI’s All-In-Wonder Cards…
For
years, ATI has made several attempts in integrating the multimedia /
3D capabilities of its existing graphics cards along with the
capabilities of a TV-tuner card thus giving birth to the
All-In-Wonder Rage and Rage Pro cards. The AIW had TV tuning
capabilities, Video-In / Video Out (VIVO) features, and had the
ability to capture video from any source. Although bold and
innovative, ATI AIW cards have failed to satisfy the needs of a
diehard gamer. The video and TV qualities came at the cost of 3D
performance and gamers had to sacrifice an extra AGP slot leaving
their 3D cards nowhere to go but PCI, which just wasn’t quite
worth the cost (AIW cards usually came at a price of over $250).
The previous AIWs were excellent for TV functions, video editing,
and running 2D applications, but for those who wanted both TV
features and 3D gaming all in one card, it was an “All in
Blunder.”
Introducing
the All-In-Wonder RADEON
Learning from their
previous mistakes, ATI has integrated their hot new RADEON 3D
graphics processing technology onto their All-In-Wonder cards
creating a true multimedia monster. The processing capabilities of
the Radeon has proven itself to be a contender against the giants
out there such as 3dfx’s Voodoo 5 5000 and Nvidia’s line of
GeForce 2 cards. But looking past its 3D processing power for the
moment, the AIW Radeon has lots of other features that make it stand
out from the other conventional videocards. For instance, the
AIW Radeon comes equipped for both input and output of nearly any
type of signal, including S-Video and coaxial. This means that you
can play your PC games or emulated Neo Geo games right onto your TV!
Just imagine playing Metal Slug X on a 61-inch screen… I’ve
tried it and it looks awesome! Also, with the Video In feature, you
can easily connect your PSX or Dreamcast and play it on your PC
monitor at hi-resolution! Although the quality doesn’t seem to
match up with Sega’s VGA box, it is an adequate alternative to
buying an extra TV for your room. Heck, the AIW turns your PC into
an actual TV!
Before
we go any further, here’s a little chart comparing the Radeon to
the GeForce 2 GTS! Notice that it features the new environmental
bump-mapping and full 3D texture support. This means that the
graphics look a lot more realistic and displayed more efficiently
without the loss of quality.
Chipset
|
RADEON
|
Geforce2
GTS
|
2x
VSA-100
|
Geometry
Features
|
2nd
Generation TCL engine
|
YES
|
YES
|
NO
|
Vertex
Skinning
|
Up
to 4 Matrices
|
Up
to 2 Matrices
|
NO
|
Keyframe
Interpolation
|
YES
|
NO
|
NO
|
3D
Rendering Features
|
Multi
Texturing Fill Rate
|
>
1Gigatexel/sec
|
>
1Gigatexel/sec
|
0.66Gigatexel/sec
|
Number
of Texture Units per pipeline
|
3
|
2
|
1
|
3D
Textures
|
YES
|
NO
|
NO
|
Full
Scene Anti-Aliasing (FSAA)
|
YES
|
YES
|
YES
|
Support
for all 3 types of DirectX bump mapping
|
YES
-Embossed,
Dot Product 3 & Environment
|
NO
Embossed
and Dot Product 3 only
|
NO
|
Environment
Mapping
|
-Cubic
Environment
-Dual
Paraboloid
|
-Cubic
Environment
|
Not
Supported
|
DXTC
|
YES
|
YES
|
YES
|
Shadow
Mapping (priority buffer)
|
Accelerated
with P-buffer hardware support
|
Software
only implementation
|
Software
only implementation
|
General
Features
|
Integrated
TMDS
|
YES
|
YES
|
NO
|
|
YES
|
NO
|
NO
|
YprPb
Outputs
(Component
Video)
|
YES
|
NO
|
NO
|
Video
Features
|
Motion
Compensation
(Hardware
Accelerated)
|
Yes
|
Yes
|
NO
|
IDCT
(Hardware Accelerated)
|
Yes
|
NO
|
NO
|
TV-OUT
|
Yes
|
Yes
|
NO
|
How's
the gaming performance?
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