Radeon
Gaming Performance
If I were to review the
gaming performance of the All in Wonder Radeon, I would be saying
the exact same thing as if I were talking about the performance of
the Radeon 32 DDR. Why? Because the AIW is basically a Radeon 32 DDR
with loads of added features! Anyway, most of us here are interested
on how it fares on today's latest 3D intensive games, and the
results are nothing more than impressive!
32MB of DDR memory sounds
meager compared to most of today's high end graphics cards that have
64MB such as the GeForce II Ultra or even the Radeon 64 DDR.
Nonetheless, there's a lot of power in this card and depending on
your CPU and RAM, you could play all your games with maxed out
settings without a hitch. Clocked at 166Mhz, the AIW Radeon matches
up pretty well in comparison to the competition and even outperforms
the GeForce II MX cards! In the OpenGL Quake III test, it matched
with the Radeon All-in-Wonder 32MB, showing that there are no
functional differences between the two besides All-in-Wonder's
numerous multimedia features.
Although all GeForce 2 cards
outperform the Radeon in games that are set in 16-bit mode, Radeon
beats the competition at 32-bit. Why live in the past playing games
at 16-bit when games today and in the future are at their most
beautiful in 32-bit? I've tested the AIW in Unreal Tournament
in 32-bit mode at 1024 x 786 resolution and I get 72+fps without any
slowdown whatsoever (with the card over-clocked at 191Mhz, which
I'll get into later)! Other games such as Alice and Deus
Ex run beautifully at maxed out settings without any slowdown.
The picture quality of the games is the best I've ever seen and 2D
quality is incredibly crisp.
Unlike some of the GeForce II cards
out there, there is no blurring on desktop or general text and with
built-in DVD hardware support, movies are amazing clear and sharp.
ATI has been known to produce the best videocards with DVD and VIVO
support and this tradition has certainly carried itself over to the
Radeon series.
Here's a quick
chart of the AIW's 3DMark 2000 and gaming performance in
comparison to the Radeon 64 DDR's. You'll notice that there's not a
whole world of difference between these two cards. When the AIW is
overclocked, it will beat the Radeon 64's performance!
|
All-In-Wonder
Radeon |
ATI
Radeon 64MB DDR |
3DMark2000
(800x600x16) (3DMarks) |
5,678 |
6,221 |
Game
1 (fps) |
39.7 |
45.6 |
Game
2 (fps) |
37.7 |
38.4 |
3DMark2000
(800x600x32) (3DMarks) |
5,362 |
5,839 |
Game
1 (fps) |
37.8 |
43.5 |
Game
2 (fps) |
37.3 |
38.2 |
3DMark2000
(1,024x768x16) (3DMarks) |
4,476 |
4,959 |
Game
1 (fps) |
29.1 |
33.3 |
Game
2 (fps) |
36.4 |
36.9 |
3DMark2000
(1,024x768x32) (3DMarks) |
4,122 |
4,678 |
Game
1 (fps) |
27.7 |
31.5 |
Game
2 (fps) |
35.1 |
37 |
3DMark2000
(1,280x1,024x16) (3DMarks) |
3,259 |
3,612 |
Game
1 (fps) |
20.3 |
22.6 |
Game
2 (fps) |
32.3 |
34.6 |
3DMark2000
(1,280x1,024x32) (3DMarks) |
2,880 |
3,415 |
Game
1 (fps) |
18.2 |
35.4 |
Game
2 (fps) |
30 |
36.1 |
3DMark2000
(1,600x1,200x16) (3DMarks) |
2,472 |
2,783 |
Game
1 (fps) |
15 |
17.1 |
Game
2 (fps) |
27.8 |
29.9 |
3DMark2000
(1,600x1,200x16) (3DMarks) |
1,946 |
2,577 |
Game
1 (fps) |
13.5 |
16.5 |
Game
2 (fps) |
22.1 |
31.1 |
Quake
III Arena (800x600x16) (fps) |
91.1 |
93.4 |
Quake
III Arena (800x600x32) (fps) |
88.9 |
91.9 |
Quake
III Arena (1,024x768x16) (fps) |
71.3 |
77.4 |
Quake
III Arena (1,024x768x32) (fps) |
67 |
73.3 |
Quake
III Arena (1,280x1,024x16) (fps) |
44.7 |
52.1 |
Quake
III Arena (1,280x1,024x32) (fps) |
32.5 |
49.1 |
Quake
III Arena (1,600x1,200x16) (fps) |
29.6 |
36.9 |
Quake
III Arena (1,600x1,200x32) (fps) |
20.4 |
34.9 |
MDK2
(800x600x16) (fps) |
82.29 |
82.41 |
MDK2
(800x600x32) (fps) |
77.95 |
82.06 |
MDK2
(1,024x768x16) (fps) |
80.47 |
81.37 |
MDK2
(1,024x768x32) (fps) |
63.95 |
78.86 |
MDK2
(1,280x1,024x16) (fps) |
55.21 |
68.92 |
MDK2
(1,280x1,024x32) (fps) |
49.19 |
59.06 |
MDK2
(1,600x1,200x16) (fps) |
41.15 |
45.66 |
MDK2
(1,600x1,200x32) (fps) |
28.27 |
35.16 |
How
much of a pain are the drivers? -->
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