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Dreamcast Evolution Developer: ESP/Sting | Publisher: Ubi Soft
Rating: BBahn
Type: RPG Skill Level: Novice
Players: 1 Available: Now

With every passing month, Dreamcast is steadily increasing its foundation as a outstanding console for gaming entertainment. More developers are jumping on the cash cow, while current developers such as Ubi Soft work to continue their established reportoire unto new frontiers. This is a key word which I personally hope to see explored more by developers such as ESP, and not just on the Dreamcast.

In ESP's first RPG endeavor for DC, Evolution introduces elements which are have been familiar to all levels of gamers engrossed with the challenges and diversity found in a variety of acclaimed RPG's. Though it does not come laden with a multitude of theatrical effects and breathtaking plotlines warranted to be scripted for full featured films, its the simplicity and appeal of the characters alone which I couldn't help but find enjoyable. Assuming the role of Mag Launcher, who's dreamt all his life of becoming a skilled adventurer in the same path as his parents. A month after his parents mysteriously disappear during a adventure, a lone girl appears at the doorsteps of the Launcher home. Carrying along with a cryptic note from Mag's father, the message reads: "You must protect this girl, Linear, until I return..." From this point forward, Mag and Linear have tagged along together in search of rare treasures throughout the ruins throughout the Pannamn contintent.

Right, so the story isn't exactly moving, but again, it's the execution in which this game presents itself that is exceptionally entertaining for anyone looking for a varied aspect from the typical RPG. For starters, all of the characters are splendidly potrayed with crisp, bright textures. There is a significant degree of animation which can be seen in abundance during battle sequences. In addition to a variety of voice samples which initiate when characters unleash critical hits, spells, or inflict damage gives Mag and the supporting characters added appeal, enough to the point that it gave the impression I was playing an interactive anime. The combat system is build on a command input-style setup...which allows for more strategy features that users would be familiar with. As a result, Evolution has created a unique approach to the overused system depicted in many rpgs (select character, select opponent, attack...select spell, select opponent, attack; been there, done that).

The factor which will most likely divert many gamers attention from Evolution is the nature of 'exploring'. Each ruin requires you to climb (or descend) throughout a monster-filled dungeon. Although the degree of monsters, traps, and additional elements within the dungeons are randomized, it's an aspect which may dishearten those used to 'random encounters' and the wider environment as seen in titles such as Lunar or the acclaimed Final Fantasy series. Looking past this particular aspect, the randomizing feature warrants a unique experience each time the game is played.

At this point, I've reached a climax in the game's story, which denotes that I am halfway through the game. Warning to those looking to spend tons of hours on this one, the game is relatively short and I am sure the upcoming sequel is not only much longer, but also more challenging in presentation and overall playability. Save for the full comprehensive review, Evolution is a game that upholds enthusiasm, passion and individualism, elements sadly lacking in RPG's looking to follow the norm. It's for this reason alone which I fondly embraced Evolution for its endeavor to be different and extend beyong the technical and aesthetics of the typical titles of today.

· · · Bahn

Rating: BBahn
Graphics: 8 Sound: 7
Gameplay: 7 Replay: 5
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