It was inevitable that Bugs Bunny would hit the PC console-jumper in 3D, and how could he not? As usual, Bugs has taken a wrong turn going to Pismo Beach; one would think that he would have acquired a
map by now. Upon surfacing from his underground digging, he finds
himself in a shed that contains what looks to be a carrot juice dispenser.
He pulls a few levers and he finds, much to his dismay, that what he took
for carrot juice was actually orange battery acid. No, that's not true, I'm sorry. What happens is that what he thinks is a carrot juice dispenser is actually a hydrogen bomb that was stolen from the government. Of course, he didn't realize this until after he pulled the wrong lever. Ok, I'm sorry, that's not true either. What really happened was that the odd contraption turned out to be a time machine. The time machine takes him to Nowhere (if you read my Rayman 2 review you'd know that nowhere is somewhere that isn't there.)
When Bugs arrives at Nowhere he meets Jay Leno dressed as a wizard with green makeup, wearing a beanie, and calling himself Merlin. After a brief demonstration of magical prowess from both parties, Merlin explains that Bugs is lost in time and the only way to get back to his own time is by collecting a large number (426,693,736,850 to be exact) of clocks and golden carrots.
The game takes place in several different types of worlds, such as the Prehistoric Era, Planet X, the Pirate Years, the 1930s, and the Medieval Times. During his travels Bugs will meet up with several well-known characters such as Elmer Fudd, Yosemite Sam, Witch Hazel, Marvin the Martian, and Mugsy and that other short crook with the big lips whose name I can't remember.
You will also get to reinact several classic scenarios that any fan of the Bugs Bunny cartoons would instantly recognize. Traveling to the different worlds
is also non-linear. Each world and the levels therein require a certain amount of carrots and clocks, so journying to each world depends soley on how well you
did in the previous levels. Jumping back and forth between worlds is standard fare.
The game's weakest point, however, is in its poor presentation. Although the need to have a cartoonish look and feel to the game world somewhat forgives
the game's rather weak graphics, the clipping problems and choppiness are rather obvious. Bugs Bunny: Lost in Time also suffers from a bad case of
"N64 Syndrome" where the virtual "fog" is so bad that background scenery is obliterated and even large objects don't appear until you get very close to them.
Each character within the game has his or her own voice, though all of them are somewhat off. This doesn't detract too much from the experience though, as they are close enough to be forgivable. Music changes according to the world that you are in, but other than that it is unremarkable.
Sound effects are also simple fare, using the generic cartoon "boings" and "bops"; they do the job though.
The control scheme can be frustrating at times. Bugs only moves in eight directions and tapping the movement key or pad will result in an immediate step; turning around can be difficult. Thankfully, there are no "lives". The player will be restored back to the latest save point that he or she visited.
Lost in Time's saving grace though is that it tries to stay interesting by using puzzles and fun scenarios, such as dodging Marvin's Subspace Thermal Modulator or the classic Duck/Rabbit Hunting Season where you compete with Daffy Duck by switching all the signs from a picture of Bugs to a picture of Daffy before Elmer decides who to shoot.
In the end, the game's enjoyability depends mostly on how forgiving the player is. If you look under the poor presentation, you might find a fun little game.
· · · Mithril