To the defeaning cheers that The Rock receives whenever he enters the building, to the extreme spots of the Hardy Boyz, to the total awesomeness of my favourite tagteam and yours, Edge and Christian, it's easy to see why the WWF and wrestling have skyrocketed into popularity with many mainstream fans over
the past couple of years. What's even better is that we have been graced
with several amazing WWF games ever since THQ took the license away from
those jabronies at Acclaim and actually put it to good use. With Wrestlemania and No Mercy on the Nintendo 64, THQ had a bona fide cashcow on their hands.
With Smackdown and Smackdown 2 for the Playstation, THQ scores often with great graphics, gameplay and all new features that is sure to keep fans
of the genre and the sport (heh) happy.
Graphically, the game hasn't changed much. The visuals are still stunning
for the PlayStation, with multiple light sources and huge character models.
While the texture quality isn't quite up to snuff with games such as Final
Fantasy IX or even the Crash series, they do the job just fine. Besides,
when are you going to find the time to look at the exact details of each
face when you're being wooped with a steel chair? The game environments
themselves are also excellently (is that even a word?) modelled. The Smackdown
venue is back in all its glory, along with some great backstage environments
such as the boiler room, the parking lot and the dressing room. Some of
the backstage areas are extremely well done, especially the parking lot,
where you can actually get hit by passing cars while fighting in certain
areas. The hand crafted animation is extremely well done, and it's apparent
when you see moves such as Kurt Angle's Olympic Slam, Triple H's facebuster
and of course, The Rock's patented People's Elbow. The video used for the
introduction and the wrestler's entrances are well done and look extremely
crisp. It's too bad THQ and Yukes didn't go the extra mile and actually
add in entrance taunts like the ones that existed in Wrestlemania 2000.
As far as how the game sounds, the background music isn't all that bad.
Sure, it's your generic hard rock background music, but it's something that
wouldn't necessarily distract you from the action at hand. All the entrance
themes for each wrestler wins in crystal clear and really set the mood for
the rest of the game. Hearing the 'beep. beep. beeeeeeeeeeeeeep' of Tazz's
music, or the glass shattering when Stone Cold enters the arena makes you
feel like you're front row centre at a WWF event.
Gameplay wise, I've never been a fan of the Smackdown engine, but I still respect it as it's extremely flexible and generally solid. Smackdown!2 relies heavily on ready moves; unlike the N64 wrestling games where you would have to grapple and then execute your desired move, you just need to press a button (X or Circle) and you get a move instantly. Yukes and
THQ did improve on the engine this year, improving the collision detection
and including some awesome double team moves, such as the ever popular 3D
and the double powerbomb. The action is extremely fast paced, as opposed
to the slower, more technical WWF No Mercy; Smackdown!2 actually feels a lot like an arcade wrestling game than anything else. As in the first
game, special moves can be done at any point in the match, so long as you
have a stock of specials saved up. Special move stocks are acquired by
being offensive and gaining meter (think of it like a super combo meter
in Street Fighter), and then pressing L1 at certain times to execute your
finisher. Some wrestlers use their finishers when their opponent is dazed
and standing, while others (like Jeff Hardy) need to use theirs in other
situations.
With the multitude of different matches in the original Smackdown!,
you'd think that THQ might half ass it and release a meager yearly update,
but never fear because that is so totally not the case. Smackdown! 2 has
more types of gameplay modes than its N64 cousin, featuring Hell in the
Cell, a Casket match, where the wrestler to put their opponent in a casket
wins, an Ironman match (most pins in a time limit wins), Ladder Matches,
and best of all, Table Matches. The season mode also returns with an updated
interface, although it's still the relatively boring affair that the first
installment had.
Like previous wrestling games, this game is directed
only to fans of wrestling. Anyone who dislikes wrestling will obviously
stay far away from this title. That being said, this is one of the best
wrestling games to come out on any system, and for this writer, second only
to WWF No Mercy.
Bottom Line: Great addition to any wrestling fan's library.
· · · Reno